3D Artist / Modeler
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I am 3D Artist. I’m specialized in creating 3D modeling, texturing. Alongside my artistic work, I have a strong interest in coding and technical tools, and I’m learning Python for Maya to develop more efficient and flexible workflows. My long-term goal is to bridge art and technology to create high-quality, storytelling-driven visual experiences.
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Project 01Monsters Of Man2025
MECHANIC
Concept
Hello, guys! I followed the original design, robot in the movie "monsters of man" for modeling and texturing practice purpose. Also, the guns and magazines pockets I added, are items I created following the actual product myself. This robot has a skeleton and structure similar to a real human body, so I tried to implement it as similar as possible. And I focused on texture work to express it similar to materials in real environments such as natural dust, rust in wet environments, scratches, etc. after the robot fought intensely in the movie scene. 
안녕하세요, 여러분! 저는 영화 'Monsters Of Man'에 등장하는 로봇의 원작 디자인을 따라 모델과 텍스처링 연습을 했습니다. 또한 추가한 총과 잡지 포켓은 실제 제품을 따라 직접 만든 아이템입니다. 이 로봇은 실제 인체와 비슷한 골격과 구조를 가지고 있어서 최대한 비슷하게 구현하려고 노력했습니다. 그리고 영화 장면에서 로봇이 격렬하게 싸운 후 자연 먼지, 습한 환경의 녹, 스크래치 등 실제 환경의 소재와 비슷하게 표현하기 위해 텍스처 작업에 집중했습니다.
original artwork link : 
https://www.artstation.com/artwork/9m34gy
https://www.artstation.com/artwork/VgkNo5
Working Process
Hard surface modeling was conducted in Maya. We tried to reflect the structure of a mechanical that can be operated as much as possible. Since then, the fabric props have been created and designed using a Marvelous Designer. All materials were made through Substance Painter. Due to the nature of mechanical objects, there are many metal materials, and we tried to give them detailed fun with different materials. In particular, since it is a combat robot, in order to give a broken and rusty feeling according to environmental factors, it was produced by adding a feeling of wear at the corners or expressions of broken and occasional holes in it. The final render image was extracted through Arnold render. The detailed material expression is an interesting work, so I would appreciate it if you could take your time to enjoy it!
maya에서 하드서페이스 모델링을 진행하였습니다. 실제 구동 가능한 메카닉의 구조를 최대한 반영하려 노력하였습니다. 이후 천 소품은 Marvelous Designer를 활용하여 패턴을 만들고 디자인하였습니다. 모든 재질은 Substance Painter를 통하여 제작하였습니다. 메카닉 물체 특성상, 금속 재질이 많은데 이를 각기 다른 재질로 디테일한 재미를 주기위해 노력하였습니다. 특히 전투 로봇이기 때문에 환경적 요소에 따른 깨지고 녹슨 느낌을 주기 위하여 zbrush를 활용하여 모서리가 마모된 느낌이나 깨지고 간혹 구멍이 뚫린 표현을 넣어 제작하였습니다. 최종 렌더 이미지는 Arnold 렌더를 통해 추출하였습니다. 디테일한 재질 표현이 재미있는 작품이니, 천천히 감상해주시면 감사하겠습니다!